• Doggins

    Adventure Game
  • Doggins is a quiet little adventure game about a terrier, time travel, and a villainous monocled squirrel. The game plays like a classic point-and-click adventure, but with solely visual and environmental storytelling. Players explore the moon as a curious terrier, sniff things, and unravel a plot to sabotage the history of human invention.

    The first game my husband and I developed as Brain&Brain, Doggins was released in March 2014 and picked up nominations for SXSW's first Gamer's Voice Award and for Best Mobile Game (Indie Prize).

    Available now for iOS and Android!

    Roles:

    Art, Animation, Story, Game Design, UI Design
  • Textures were printed by hand on paper, then scanned and re-colored digitally to create the feel of a 1950's sci-fi screen print.

  • Walk cycle for the main character. Nearly every animation in the game was drawn frame-by-frame.

  • I tried a different approach than other adventure games with a set of unified inventory icons designed for touch input.

  • The start menu frames the story as a dream. On start, Doggins climbs into bed to sleep. On exit, he remains dreaming in bed.