Doggins

Adventure Game

Doggins is a quiet little adventure game about a terrier, time travel, and a villainous monocled squirrel. The game plays like a classic point-and-click adventure, but with solely visual and environmental storytelling. Players explore the moon as a curious terrier, sniff things, and unravel a plot to sabotage the history of human invention.

The first game my husband and I developed as Brain&Brain, Doggins was released in March 2014 and picked up nominations for SXSW's first Gamer's Voice Award and for Best Mobile Game (Indie Prize). For the game’s 10th anniversary, we added a desktop release with an expanded UI and other refinements.

Available on Itch.io, Mac/iOS App Store, and Android.

Roles:

Art, Animation, Story, Game Design, UI Design

Textures were printed by hand on paper, then scanned and re-colored digitally to create the feel of a 1950's sci-fi screen print.

Walk cycle for the main character. Nearly every animation in the game was drawn frame-by-frame.

I tried a different approach than other adventure games with a set of unified inventory icons designed for touch input.

The start menu frames the story as a dream. On start, Doggins climbs into bed to sleep. On exit, he remains dreaming in bed.

Part of a time travel sequence referencing Le Voyage dans la Lune.