I love traditional animation. I began studying it independently years before discovering game development, but it wasn't until our first game that I knew I'd found the right outlet for it. After a trial-by-fire initiation (a four-legged walk cycle), I went on to create all the animation for two released games and other work.
Beneath the clean vector look, all of my work is actually animated frame-by-frame and often begins on paper with a pencil test. There are technical reasons for that, but really, I just enjoy the process.