I wrote and illustrated a set of twelve hardcover books as an extension of our adventure game Burly Men at Sea. As the game's story is told in the form of a branching folktale, I created a unique storybook for every possible iteration of the story. Players order their book using one of twelve codes received at the end of a playthrough.
Each copy is hardbound in one of six cloth colors with blind deboss, and contains 50 full-color pages. Rather than reuse in-game art, I chose to create stylized illustrations representative of the game but unique to the books. My goal was to create something that could exist inside the game itself.
While available, the books may be purchased here.
Roles: Art, Story, Design
A sample spread from the book. Each story begins the same, but its middle and end vary according to paths chosen in the game.
I gave special attention to the design of the books, including details like drop caps.
The endpaper's wave pattern is a nod to one of the first pieces of art I created for the game.