Doggins is a quiet little adventure game about a terrier, time travel, and a villainous monocled squirrel. Created over the course of two years by my husband and I (Brain&Brain), the game plays like a classic point-and-click adventure. Players explore the moon as a curious terrier, sniff things, and unravel a plot to sabotage the history of human invention.
Doggins was released in March 2014 and picked up nominations for Indie Prize's Best Mobile Game and SXSW's first Gamer's Voice Award. Doggins was also selected to exhibit in the Indie MEGABOOTH at PAX East.
Roles: Art, Animation, Story, Game Design, UI Design